News
April Release - Patch 1.1 Notes
about 2 months ago
Hexa

The first update of the game has been released. It includes a lot of balance changes and new characters.
New characters
This patch brings two new characters to the game.
-
Himmel:
- Himmel's kit is based around his allies, Frieren, Heiter and Eisen. The more of his allies are active, the more damage the entire party deals.
- He's also very fast.
- Check out his character page for more information.
-
Denken:
- Denken's kit is based around multi-turn attacks, and a bunch of ways to throw hands
- He also never has it in him to give up. Denken will only lose if his HP is <= 0 for 3 consecutive turns
- Check out his character page for more information.
Balance Notes
- Rest: DEF-4 > DEF-2
- Tea Time: DEF+1 for both characters > ATK+2 for both characters.
- Tea Party: DEF+2 for both characters > ATK+3 for both characters
Serie
- Added "Waldgose", "Daosdorg", "Concentrated Offensive Magic: Zoltraak" and "Catastravia" to Serie's Offensive Chapter pool
- Updated ability: Serie is now still affected by Toying Around debuff if she hit the opponent with a Timed Effect attack that turn
Any attack used by this character has its DMG+30.00%.
The turn after this character performs **any** attack, DMG-30.00%.
Stille
- New sub-ability: Birdwatching
Both characters do not have access to Default moves (Discard/Wait)
Sein
- Three Spears of the Goddess: Base DMG 7 + HP/10 > 5 + HP/10
Linie
- HP: 90 > 95
- ATK: 10 > 13
- DEF: 9 > 10
- Adapt:
=> If HP > 50, ATK+2, DEF+2. If HP <= 50, heal 10 HPIf HP > 50, ATK+3, DEF+3. If HP <= 50, heal 12 HP
Stark
- HP: 100 > 110
- ATK: 12 > 11
- Eisen's Axe Cleave:
=> HP-12. DMG 17. Uses up 2 Resolve stacks.HP-14. DMG 18. Cannot take any action next turn.
- Lightning Strike:
=> Priority+1. HP -15. DEF-5 for this turn. At this turn's end, strike for 22 DMG. Uses up 2 Resolve stacks.HP-17. DEF-5 for this turn. At this turn's resolution, strike for 25. Cannot take any action next turn.
Laufen
- SPD: 40 > 30
- Staff Strike: HP-2. Strike for DMG 10+SPD/8 > HP-4. Strike for DMG 10 + SPD/6
- Staff Bash: SPD+3. HP-2. DMG 7+SPD/7 > SPD+2. HP-4. DMG 8 + SPD/5
- Whip: HP-3. DMG 5+SPD/5 > HP-5. DMG 6 + SPD/4
- Supersonic Strike: SPD+5. DMG 10 + SPD/4 > SPD+3. DMG 10 + SPD/3
- Hide: SPD+3. Increases SPD by an additional 20 until the end of turn. Heal 10HP > SPD+3. Increases SPD by an additional7 until the end of turn. Heal 12HP.
- Jilwer: Increases SPD by 50 for 2-3 turns > Increases SPD by 50 for 2 turns.
Effective Date
These changes will take effect on April 5th, 2025. And next balance changes are expected to release early May.
Tags:
balance
nerfs
buffs
characters