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Discard
Discards all of your current active cards. Draw the same number of cards you discarded. Empower all cards in your hand afterwards.

Wait
Heals 10 HP.

Forfeit
Forfeits the game.

Jab
DEF+1.00. ATK+1.00. SPD+1.00. Deal 2.00 DMG.

Hook
SPD+2.00. ATK+1.00. Deal 2.00 DMG.

Uppercut
ATK+2.00. SPD+1.00. Deal 3.00 DMG.

Bare-handed Block
Priority+2. DEF+2.00. TruDEF+8.00 until the end of the turn.

Tornado Winds: Waldgose
HP-7. DMG 6.00. At the next 5 turn ends, deal 1.00 DMG. Treat this card as "Jab" if the user's HP is <= 0.

Hellfire: Daosdorg
HP-9. DMG 12.00. Afterwards, all your attacks receive 20% Pierce for the duration of any currently active Waldgose. Treat this card as "Hook" if the user's HP is <= 0.

Lights of Judgment: Catastravia
HP-15. DMG 2.00, 3.00, 4.00, 5.00, 6.00. Treat this card as "Uppercut" if the user's HP is <= 0.

Elementary Defensive Magic
Priority+2. Increases TrueDEF by 20.00 until the end of the turn. Treat this card as "Bare-handed Block" if the user's HP is <= 0.

Concentrated Offensive Magic: Zoltraak
HP-8. DMG 14.00.

This Is No Place To Give Up
Heal 7.00HP. Heal an additional 7.00HP and gain 1 Preserverance stack if HP <= 0.

Offensive Magic Analysis: Zoltraak
HP-4. DMG 9.00. 1 Analysis stacks will be gained after attack.

Destructive Lightning: Judradjim
HP-7. DMG 12.00.

Hellfire Summoning: Vollzanbel
HP-10. DMG 17.00

Barrier Magic Analysis
ATK+2.00. SPD+1.00. Opponent's DEF-1.00

Demon Magic Analysis
Increases TrueDEF by 1.00 until the end of the turn.

Ordinary Defensive Magic
Priority+2. Increases TrueDEF by 20.00 until the end of the turn.

Spell to make a Field of Flowers
Heal 5.00 HP. At the next 3 turn ends, heal 3.00.

"The Height of Magic"
When used with HP <= 25, Priority+1. Strike for DMG 30.00. Afterward, decreases DEF and SPD by 20, and set HP to 1. Treat this card as "Spell to make a Field of Flowers" when used with HP > 25.

Frieren! Now!
DMG 10.00

Frieren! Strike Their Weakpoints!
Frieren attacks for 7.00 DMG. At next turn's end, Frieren attacks for an additional 7.00 DMG.

Frieren! Back Me Up!
Frieren attacks for 3.00 DMG. For the next 4 turn ends, Frieren attacks for an additional 3.00 DMG.

Eisen! The Enemy's Open!
Eisen winds up. DEF+2.00 for 2 turns. At next turn's end, deal 10.00 DMG.

Eisen! Cover My Back!
Eisen provides cover. DEF+3.00 for 3 turns. Once per turn, when an opponent attacks, counter for 5.00 DMG.

Eisen! Hold The Line!
Eisen holds the line. DEF+3.00 for 4 turns.

Heiter! Emergency!
Heiter heals the party for 5.00HP. At next turn's end, heal an additional 5.00 HP.

Heiter! Don't give them an opening!
Heiter casts Three Spears of the Goddess! At next 3 turn's end, deal 5.00 DMG.

I trust you, Heiter.
Heiter supports the party. ATK+3.00, SPD+3.00 for 4 turns.

Quick Block
Priority+3. Increases TrueDEF by 20.00 until the end of the turn.

Rally
ATK+1.00. DEF+1.00. SPD+1.00. An additional ATK+0.50, DEF+0.50, SPD+0.50 per ally active, or per active Timed Effect if not used by Himmel.

Extreme Speed
Priority+1. HP-8. DMG 12.00

A Real Hero's Swing
HP-12. DMG 18.00

Staff Strike
HP-7. SPD+3.00. Afterwards, DMG 7.00+SPD/7 with SPDDiff% Pierce.

Staff Bash
HP-7. SPD+2.00. Afterwards, DMG 8.00+SPD/6 with SPDDiff% Pierce.

Whip
HP-7, SPD+2.00. Afterwards, DMG 9.00+SPD/5.

Hide
DEF+3.00 for 2 turns. Heal 10.00 HP.

Supersonic Strike
HP-7, DMG 10.00+SPD/4.

Quick Dodge
Priority+2. SPD+3.00. Increases SPD by an additional 27.00 until the end of the turn.

Parry
Priority+2. Increases TrueDEF by 20.00 until the end of the turn.

Jilwer
Increases SPD by 50.00 for 2 turns. At the end of every turn, HP-10.

Imitate
Use the card the opponent used last turn at this card's empower level -2.

Adapt
SPD+2.00. If HP > 50, ATK+2.00, DEF+2.00. If HP <= 50, heal 10.00 HP.

Mana Detection
SPD+2.00. If Opp's DEF >= Opp's ATK, ATK+2.00, DEF+1.00. Otherwise, ATK+1.00, DEF+2.00. Reveal the opponent's highest empowered card.

Erfassen: Axe
HP-4. DMG 12.00

Erfassen: Javelin
HP-3. DMG 5.00. Deal 5.00 at the end of next turn.

Erfassen: Sword
HP-2. DMG 8.00

Erfassen: Knife
HP-1. DMG 2.00. At the end of the next 2 turns, deal 2.00.

Trust in Your Ally: Frieren's Zoltraak
HP-5. DMG 5.00 + HP/9

Trust in Your Ally: Stark's Lightning Strike
Priority-1. HP-9. DMG 10.00+HP/8.

Trust in Your Ally: Fern's Barrage
HP-7. DMG 3.00+HP/10 DMG. Next turn, deal 3.00+HP/10 DMG at turn end.

Mug of Beer
HP+8.00. ATK+3.00. DEF-2 and SPD-2 for 2 turns.

Smoke Break
HP-3. ATK+3.00. DEF+2.00. SPD+2.00.

Awakening
ATK+2.00. DEF+1.00. SPD+2.00.

Poison Cure
HP+12.00.

Brace Yourself
Priority+2. Increases TrueDEF by 20.00 until the end of the turn.

Three Spears of the Goddess
HP-15. At the next 3 turn ends, deal 7.00+HP/10 DMG.

Hair Whip
DEF+2.00. Afterwards, HP-4, DMG 7.00+DEF/4.

Sharpen
DEF+2.00. ATK+2.00. SPD+2.00

Mana Concealment
ATK+1.00. DEF+2.00. Receive Priority+1 and additional 50% Pierce on attacks for next turn.

Pierce
HP-7. DEF+1.00. Afterwards, DMG 10.00 + (DEF/4). Pierces through 1/4 of the opponent's defense.

Hair Barrier
Priority+2. Increases TrueDEF by 20.00 until the end of the turn.

Tea Time
SPD+1.00. Empower both characters' hands. Heal 4.00 for both characters. Gain 1 Tea Time snack.

Tea Party
SPD+2.00. Empower both characters' hands twice. Heal 7.00 for both characters. Gain 2 Tea Time snacks.

Piercing Drill
HP-12. DMG 14.00 + DEF/3. Pierces through 1/3 of the opponent's defense.

Living Grimoire: Offense Chapter. 3rd Class Magic section.
Use a random common offensive magic.

Living Grimoire: Offense Chapter. 1st Class Magic section.
Use a random rare offensive magic.

Living Grimoire: Offense Chapter. Great Mage's Magic section.
Use a random unusual offensive magic.

Living Grimoire: Utility Chapter. Tactics Section.
Use a random stats adjusting utility magic.

Living Grimoire: Utility Chapter. Recovery Section.
Use a random HP recovery utility magic.

Mock
HP+3.00. SPD+2.00. Opponent's DEF-1.00.

Basic Defensive Magic
Priority+2. Increases TrueDEF by 20.00 until the end of the turn.

Unbreakable Barrier
HP-10. ATK+5.00 for 5 turns. DEF+5.00 for 5 turns. Opponent's SPD-5.00 for 5 turns.

Ancient Barrier Magic
HP-10. HP-2 at the end of the next 5 turns. ATK+7.00, Opponent's DEF-7.00 and Opponent's SPD -7.00 for 5 turns.

Axe Swipe
HP-5. DMG 9.00. Uses 0 Resolve.

Offensive Stance
ATK+2.00. DEF-2 for 2 turns. SPD+2.00. Gain 1 <Resolve>.

Defensive Stance
DEF+2.00. ATK-2 for 2 turns. SPD+2.00. Gain 1 <Resolve>.

Jumbo Berry Special Break
SPD-2 for 2 turns. DEF+2.00 for 2 turns. Heal 10.00 HP. Gain 1 <Resolve> at the end of next turn.

Block
Priority+2. Increases TrueDEF by 20.00 until the end of the turn.

Concentration
Increases SPD by 3.00. Gain 2 <Resolve>.

Orden's Slash Technique
HP-8. DMG 14.00

Fear Brought Me This Far
Increases ATK and DEF by 3.00. Gain 2 <Resolve>.

Eisen's Axe Cleave
HP-11. DMG 19.00. Uses up 2 Resolve stack.

Last Stand
Priority+1. DEF-5 for 2 turns. This character's HP cannot drop below 1 for 2 turns. At the end of next turn, HP-20, use 2 Resolves, strike for DMG 25.00.

Peck
SPD-2. Discard a random card in hand and draw 1 card. DMG 5.00.

Iron Feather
SPD-3. DEF+1.00. DMG 3.00.

Roost
SPD-5 for 3 turns. DEF-3 for 2 turns. Heal 5.00HP.

Deflect
Priority+2. Increases TrueDEF by 20.00 until the end of the turn.

Fly Away
Priority+2. SPD + 25.00 until the end of the turn.

Geisel
SPD-20. Lands on a tree and asks its fellow Geisel for help! Geisel (ATK: 15) will show up to attack for 15.00DMG between 1 - 3 turns.

Shallow Slash
HP-4. DMG 8.00. If used by Übel, has a 20% of missing if the opponent didn't use an Attack card before this move is used. If the attack misses, ATK+2.00, SPD+2.00.

Cleave
HP-6. DMG 12.00. If used by Übel,has a 40% of missing if the opponent didn't use an Attack card before this move is used. If the attack misses, ATK+3.00, SPD+3.00.

Dismantle
HP-8. DMG 16.00. If used by Übel, has a 60% of missing if the opponent didn't use an Attack card before this move is used. If the attack misses, ATK+4.00, SPD+4.00.

Malevolent Shrine
HP-11. DMG 22.00. If used by Übel, has a 80% of missing if the opponent didn't use an Attack card before this move is used. If the attack misses, ATK+5.00, SPD+5.00.

Rushdown
Increases SPD by 10.00 for 4 turns. Attacks will not miss during this period. At the end of every turn, HP-2.

Defend
Priority+2. Increases TrueDEF by 20.00 until the end of the turn.

Slow Down
SPD-10 and DEF+5.00 for 2 turns. Heal 10.00HP, then 5.00 HP at the end of each turn. Attacks will not hit while this effect is active.

Sorganeil
Priority-2. Will fail if the opponent's SPD is higher than your SPD by 35 or more. Set opponent's SPD to 1. Clear opponent's timed effects. Opponent can only wait next turn. Attacks will hit with 100% certainty.

Empathy
Will fail if used before turn 5. Use the opponent's signature move at this card's empower level -2.

Zoltraak
HP-4. DMG 7.00. Gain 1 Barrage count.

Barrage
HP-4. DMG 5.00 with 25% Pierce. Gain 1 Barrage count. At the end of each turn, -1 Barrage count, HP-4, deal 5.00 DMG with 25% Pierce, until Barrage count reaches 0.

Concentrated Zoltraak Snipe
HP-12. Deal 6.00 + 2.00 DMG x Barrage count, with 50% Pierce. Reset Barrage count to 0.

Disapproving Pout
HP+3.00. Opp's ATK-undefined.

Common Defensive Magic
Priority+2. Increases TrueDEF by 20.00 until the end of the turn. Reduce 1 Barrage count.

Spell to Create Mana Butterflies
Heal 6.00 HP. At the next 4 turn ends, heal 2.00 and gain 0.5 Barrage count.

Telekinesis
Your opponent redraws 2 cards. DMG 14.00.

One Step Ahead
Priority+3. TrueDEF+20.00 for 1 turn. If this card is played the same turn your opponent plays a defensive card, their SPD-2.00, they redraw 1 card, and attack with DMG 10.00 ignoring all defense.

Mental Fog
Eye Contact next turn. Opponent's SPD-2.00 and they redraw a card. Their highest empowered card they draw will cost 7.00 additional HP for the next 5 turns.

Clear Mind
Heal 10.00 HP. SPD+2.00. Eye Contact next turn. Both players redraw their hand.

Hypnosis: *Sleep*
Eye Contact next 2 turns. Add Sleepy to your opponent's deck, they redraw a card.

Hypnosis: *Mesmerize*
Eye Contact next 2 turns. Add Mesmerize to your opponent's deck, they redraw a card.

Hypnosis: *Weaken*
Eye Contact next 2 turns. Reduce opponent's ATK, DEF, SPD by 2.00. Add Weakened at this empower to your opponent's deck.

*Kneel!*
DMG 10.00 + 3.00 per each card you've forced your opponent to discard this match. Ignores defense. At the end of the turn, if your opponent has forcibly discarded over 10 cards, and have Sleepy, Mesmerized and Weakened in their deck, they lose.

Tactical Retreat
TrueDEF+10.00 for 2 turns. Using an attack aside from "Ehre: Hailstorm - Doragate" will cost an additional 10HP while the effect is active, and will end the effect.

Emergency Defensive Barrier
Increases TrueDEF by 20.00 until the end of the turn.

Scharf: Barrier of Steel Petals - Jubelade
Increases DEF by 4.00 for 3 turns.

Captain's Order
If the Opp's DEF > your ATK, ATK+3.00, DEF+1.00, SPD+2.00. Else, DMG 10.00.

Spear Rush
SPD+2.00. DMG 3.00 x 3. Pierces 15% of DEF.

Ehre: Bulletstorm - Doragate
DMG 1.00. At the end of the next 2 turns, DMG 1.00. Pierces 30% of DEF.

Perfect Sorganeil
DMG 1.00. Will fail if the opponent's SPD is higher than your SPD by 50 or more. Set opponent's SPD to 1. Clear opponent's timed effects. Opponent can only perform Default actions next turn.

Concentrated Zoltraak Bolt
DMG 18.00.

Incantation: Experimental Notes
Heal 5.00 HP. Gain 3 Sigils. If you have less than 2 Flamme's Note cards in your hand, discard a random card, add 1 Flamme's Note from the active or discard pile to your hand.

Incantation: Field of Flowers
Heal 5.00 HP. At the next 3 turns' ends, heal 3.00 HP. Gain 1 Sigil at the end of every turn.

Incantation: Seduction Technique
Heal 3.00 HP. Opp's ATK-2.00. Opp's SPD-1.00. Gain 2 Sigils.

Millenium Barrier
DEF+5.00 and SPD+5.00. If Theory of Irreversibilty is active, all opponent's stat increases are set to 0. At the end of every turn, HP-3, -1 Sigil. This effect lasts until the number of Sigil you have is <= 0.

Thousand Year Sanctuary
Opp's ATK-5.00 and SPD-5.00. If Theory of Balance is active, the turn count stops increasing. At the end of every turn, HP-2, -1 Sigil. This effect lasts until the number of Sigil you have is <= 0.

Tree of Life
Heal 10.00 HP. Roll an additional dice during card activation phase. If Theory of Prescience is active, this roll of dice will always be 5. At the end of every turn, HP-1, -1 Sigil. This effect lasts until the number of Sigil you have is <= 0.

Flamme's Note
HP+8.00. Discard a random card. If there is no Theory card in your deck, draw 1 card. Otherwise, add a random Theory card to your hand, and if Theory of Souls is not active, -1 Sigil.

Primitive Defensive Technique
TrueDEF+20.00 for 1 turn. -1 Sigil. If "Pinnacle of Humanity's Magic" is in your hand, discard it, then draw 1 card.

Theory of Irreversibility
All stat changes for both players are halved. Remove this card from the deck once it is used.

Theory of Balance
The Empower level for all card is now equal to the Turn Count. Remove this card from the deck once it is used.

Theory of Prescience
The roll of the first 4 dices for both players for which cards are active for any given turn will always be 0, 1, 2, 3. Remove this card from the deck once it is used.

Theory of Soul
Both players swap their own active and discard piles. Remove this card from the deck once it is used.

Pinnacle of Humanity's Magic
ATK+100.00 DEF+100.00 SPD+100.00. Deal 100.00 DMG.
