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Showing 135 of 135 unique cards

Discard

Discards all of your current active cards. Draw the same number of cards you discarded. Empower all cards in your hand afterwards.

Discard

Wait

Heals 10 HP.

Wait

Forfeit

Forfeits the game.

Forfeit

Jab

Denken

DEF+1.00. ATK+1.00. SPD+1.00. Deal 2.00 DMG.

Jab

Hook

Denken

SPD+2.00. ATK+1.00. Deal 2.00 DMG.

Hook

Uppercut

Denken

ATK+2.00. SPD+1.00. Deal 3.00 DMG.

Uppercut

Bare-handed Block

Denken
Priority +2

Priority+2. DEF+2.00. TruDEF+8.00 until the end of the turn.

Bare-handed Block

Tornado Winds: Waldgose

Denken

HP-7. DMG 6.00. At the next 5 turn ends, deal 1.00 DMG. Treat this card as "Jab" if the user's HP is <= 0.

Tornado Winds: Waldgose

Hellfire: Daosdorg

Denken

HP-9. DMG 12.00. Afterwards, all your attacks receive 20% Pierce for the duration of any currently active Waldgose. Treat this card as "Hook" if the user's HP is <= 0.

Hellfire: Daosdorg

Lights of Judgment: Catastravia

Denken

HP-15. DMG 2.00, 3.00, 4.00, 5.00, 6.00. Treat this card as "Uppercut" if the user's HP is <= 0.

Lights of Judgment: Catastravia

Elementary Defensive Magic

Denken
Priority +2

Priority+2. Increases TrueDEF by 20.00 until the end of the turn. Treat this card as "Bare-handed Block" if the user's HP is <= 0.

Elementary Defensive Magic

Concentrated Offensive Magic: Zoltraak

Denken

HP-8. DMG 14.00.

Concentrated Offensive Magic: Zoltraak

This Is No Place To Give Up

Denken

Heal 7.00HP. Heal an additional 7.00HP and gain 1 Preserverance stack if HP <= 0.

This Is No Place To Give Up

Offensive Magic Analysis: Zoltraak

Frieren

HP-4. DMG 9.00. 1 Analysis stacks will be gained after attack.

PostAnalysis: 1
Offensive Magic Analysis: Zoltraak

Destructive Lightning: Judradjim

Frieren

HP-7. DMG 12.00.

Destructive Lightning: Judradjim

Hellfire Summoning: Vollzanbel

Frieren

HP-10. DMG 17.00

Hellfire Summoning: Vollzanbel

Barrier Magic Analysis

Frieren

ATK+2.00. SPD+1.00. Opponent's DEF-1.00

Analysis: 2
Barrier Magic Analysis

Demon Magic Analysis

Frieren

Increases TrueDEF by 1.00 until the end of the turn.

Analysis: 2
Demon Magic Analysis

Ordinary Defensive Magic

Frieren
Priority +2

Priority+2. Increases TrueDEF by 20.00 until the end of the turn.

Ordinary Defensive Magic

Spell to make a Field of Flowers

Frieren

Heal 5.00 HP. At the next 3 turn ends, heal 3.00.

Spell to make a Field of Flowers

"The Height of Magic"

Frieren
Priority +1

When used with HP <= 25, Priority+1. Strike for DMG 30.00. Afterward, decreases DEF and SPD by 20, and set HP to 1. Treat this card as "Spell to make a Field of Flowers" when used with HP > 25.

"The Height of Magic"

Frieren! Now!

Himmel

DMG 10.00

Frieren! Now!

Frieren! Strike Their Weakpoints!

Himmel

Frieren attacks for 7.00 DMG. At next turn's end, Frieren attacks for an additional 7.00 DMG.

Frieren! Strike Their Weakpoints!

Frieren! Back Me Up!

Himmel

Frieren attacks for 3.00 DMG. For the next 4 turn ends, Frieren attacks for an additional 3.00 DMG.

Frieren! Back Me Up!

Eisen! The Enemy's Open!

Himmel

Eisen winds up. DEF+2.00 for 2 turns. At next turn's end, deal 10.00 DMG.

Eisen! The Enemy's Open!

Eisen! Cover My Back!

Himmel

Eisen provides cover. DEF+3.00 for 3 turns. Once per turn, when an opponent attacks, counter for 5.00 DMG.

Eisen! Cover My Back!

Eisen! Hold The Line!

Himmel

Eisen holds the line. DEF+3.00 for 4 turns.

Eisen! Hold The Line!

Heiter! Emergency!

Himmel

Heiter heals the party for 5.00HP. At next turn's end, heal an additional 5.00 HP.

Heiter! Emergency!

Heiter! Don't give them an opening!

Himmel

Heiter casts Three Spears of the Goddess! At next 3 turn's end, deal 5.00 DMG.

Heiter! Don't give them an opening!

I trust you, Heiter.

Himmel

Heiter supports the party. ATK+3.00, SPD+3.00 for 4 turns.

I trust you, Heiter.

Quick Block

Himmel
Priority +3

Priority+3. Increases TrueDEF by 20.00 until the end of the turn.

Quick Block

Rally

Himmel

ATK+1.00. DEF+1.00. SPD+1.00. An additional ATK+0.50, DEF+0.50, SPD+0.50 per ally active, or per active Timed Effect if not used by Himmel.

Rally

Extreme Speed

Himmel
Priority +1

Priority+1. HP-8. DMG 12.00

Extreme Speed

A Real Hero's Swing

Himmel

HP-12. DMG 18.00

A Real Hero's Swing

Staff Strike

Laufen

HP-7. SPD+3.00. Afterwards, DMG 7.00+SPD/7 with SPDDiff% Pierce.

Staff Strike

Staff Bash

Laufen

HP-7. SPD+2.00. Afterwards, DMG 8.00+SPD/6 with SPDDiff% Pierce.

Staff Bash

Whip

Laufen

HP-7, SPD+2.00. Afterwards, DMG 9.00+SPD/5.

Whip

Hide

Laufen

DEF+3.00 for 2 turns. Heal 10.00 HP.

Hide

Supersonic Strike

Laufen

HP-7, DMG 10.00+SPD/4.

Supersonic Strike

Quick Dodge

Laufen
Priority +2

Priority+2. SPD+3.00. Increases SPD by an additional 27.00 until the end of the turn.

Quick Dodge

Parry

Laufen
Priority +2

Priority+2. Increases TrueDEF by 20.00 until the end of the turn.

Parry

Jilwer

Laufen

Increases SPD by 50.00 for 2 turns. At the end of every turn, HP-10.

Jilwer

Imitate

Linie

Use the card the opponent used last turn at this card's empower level -2.

Imitate

Adapt

Linie

SPD+2.00. If HP > 50, ATK+2.00, DEF+2.00. If HP <= 50, heal 10.00 HP.

Adapt

Mana Detection

Linie

SPD+2.00. If Opp's DEF >= Opp's ATK, ATK+2.00, DEF+1.00. Otherwise, ATK+1.00, DEF+2.00. Reveal the opponent's highest empowered card.

Mana Detection

Erfassen: Axe

Linie

HP-4. DMG 12.00

Erfassen: Axe

Erfassen: Javelin

Linie

HP-3. DMG 5.00. Deal 5.00 at the end of next turn.

Erfassen: Javelin

Erfassen: Sword

Linie

HP-2. DMG 8.00

Erfassen: Sword

Erfassen: Knife

Linie

HP-1. DMG 2.00. At the end of the next 2 turns, deal 2.00.

Erfassen: Knife

Trust in Your Ally: Frieren's Zoltraak

Sein

HP-5. DMG 5.00 + HP/9

Trust in Your Ally: Frieren's Zoltraak

Trust in Your Ally: Stark's Lightning Strike

Sein

Priority-1. HP-9. DMG 10.00+HP/8.

Trust in Your Ally: Stark's Lightning Strike

Trust in Your Ally: Fern's Barrage

Sein

HP-7. DMG 3.00+HP/10 DMG. Next turn, deal 3.00+HP/10 DMG at turn end.

Trust in Your Ally: Fern's Barrage

Mug of Beer

Sein

HP+8.00. ATK+3.00. DEF-2 and SPD-2 for 2 turns.

Mug of Beer

Smoke Break

Sein

HP-3. ATK+3.00. DEF+2.00. SPD+2.00.

Smoke Break

Awakening

Sein

ATK+2.00. DEF+1.00. SPD+2.00.

Awakening

Poison Cure

Sein

HP+12.00.

Poison Cure

Brace Yourself

Sein
Priority +2

Priority+2. Increases TrueDEF by 20.00 until the end of the turn.

Brace Yourself

Three Spears of the Goddess

Sein

HP-15. At the next 3 turn ends, deal 7.00+HP/10 DMG.

Three Spears of the Goddess

Hair Whip

Sense

DEF+2.00. Afterwards, HP-4, DMG 7.00+DEF/4.

Hair Whip

Sharpen

Sense

DEF+2.00. ATK+2.00. SPD+2.00

Sharpen

Mana Concealment

Fern

ATK+1.00. DEF+2.00. Receive Priority+1 and additional 50% Pierce on attacks for next turn.

Mana Concealment

Pierce

Sense

HP-7. DEF+1.00. Afterwards, DMG 10.00 + (DEF/4). Pierces through 1/4 of the opponent's defense.

Pierce

Hair Barrier

Sense
Priority +2

Priority+2. Increases TrueDEF by 20.00 until the end of the turn.

Hair Barrier

Tea Time

Sense

SPD+1.00. Empower both characters' hands. Heal 4.00 for both characters. Gain 1 Tea Time snack.

TeaTime: 1
Tea Time

Tea Party

Sense

SPD+2.00. Empower both characters' hands twice. Heal 7.00 for both characters. Gain 2 Tea Time snacks.

TeaTime: 2
Tea Party

Piercing Drill

Sense

HP-12. DMG 14.00 + DEF/3. Pierces through 1/3 of the opponent's defense.

Piercing Drill

Living Grimoire: Offense Chapter. 3rd Class Magic section.

Serie

Use a random common offensive magic.

Living Grimoire: Offense Chapter. 3rd Class Magic section.

Living Grimoire: Offense Chapter. 1st Class Magic section.

Serie

Use a random rare offensive magic.

Living Grimoire: Offense Chapter. 1st Class Magic section.

Living Grimoire: Offense Chapter. Great Mage's Magic section.

Serie

Use a random unusual offensive magic.

Living Grimoire: Offense Chapter. Great Mage's Magic section.

Living Grimoire: Utility Chapter. Tactics Section.

Serie

Use a random stats adjusting utility magic.

Living Grimoire: Utility Chapter. Tactics Section.

Living Grimoire: Utility Chapter. Recovery Section.

Serie

Use a random HP recovery utility magic.

Living Grimoire: Utility Chapter. Recovery Section.

Mock

Serie

HP+3.00. SPD+2.00. Opponent's DEF-1.00.

Mock

Basic Defensive Magic

Serie
Priority +2

Priority+2. Increases TrueDEF by 20.00 until the end of the turn.

Basic Defensive Magic

Unbreakable Barrier

Serie

HP-10. ATK+5.00 for 5 turns. DEF+5.00 for 5 turns. Opponent's SPD-5.00 for 5 turns.

Unbreakable Barrier

Ancient Barrier Magic

Serie

HP-10. HP-2 at the end of the next 5 turns. ATK+7.00, Opponent's DEF-7.00 and Opponent's SPD -7.00 for 5 turns.

Ancient Barrier Magic

Axe Swipe

Stark

HP-5. DMG 9.00. Uses 0 Resolve.

Resolve: 0
Axe Swipe

Offensive Stance

Stark

ATK+2.00. DEF-2 for 2 turns. SPD+2.00. Gain 1 <Resolve>.

Resolve: 1
Offensive Stance

Defensive Stance

Stark

DEF+2.00. ATK-2 for 2 turns. SPD+2.00. Gain 1 <Resolve>.

Resolve: 1
Defensive Stance

Jumbo Berry Special Break

Stark

SPD-2 for 2 turns. DEF+2.00 for 2 turns. Heal 10.00 HP. Gain 1 <Resolve> at the end of next turn.

Jumbo Berry Special Break

Block

Stark
Priority +2

Priority+2. Increases TrueDEF by 20.00 until the end of the turn.

Block

Concentration

Stark

Increases SPD by 3.00. Gain 2 <Resolve>.

Resolve: 2
Concentration

Orden's Slash Technique

Stark

HP-8. DMG 14.00

Resolve: -1
Orden's Slash Technique

Fear Brought Me This Far

Stark

Increases ATK and DEF by 3.00. Gain 2 <Resolve>.

Resolve: 2
Fear Brought Me This Far

Eisen's Axe Cleave

Stark

HP-11. DMG 19.00. Uses up 2 Resolve stack.

Resolve: -2
Eisen's Axe Cleave

Last Stand

Stark
Priority +1

Priority+1. DEF-5 for 2 turns. This character's HP cannot drop below 1 for 2 turns. At the end of next turn, HP-20, use 2 Resolves, strike for DMG 25.00.

Resolve: -2
Last Stand

Peck

Stille

SPD-2. Discard a random card in hand and draw 1 card. DMG 5.00.

Peck

Iron Feather

Stille

SPD-3. DEF+1.00. DMG 3.00.

Iron Feather

Roost

Stille

SPD-5 for 3 turns. DEF-3 for 2 turns. Heal 5.00HP.

Roost

Deflect

Stille
Priority +2

Priority+2. Increases TrueDEF by 20.00 until the end of the turn.

Deflect

Fly Away

Stille
Priority +2

Priority+2. SPD + 25.00 until the end of the turn.

Fly Away

Geisel

Stille

SPD-20. Lands on a tree and asks its fellow Geisel for help! Geisel (ATK: 15) will show up to attack for 15.00DMG between 1 - 3 turns.

Geisel

Shallow Slash

Übel

HP-4. DMG 8.00. If used by Übel, has a 20% of missing if the opponent didn't use an Attack card before this move is used. If the attack misses, ATK+2.00, SPD+2.00.

FailureRate: 20
Shallow Slash

Cleave

Übel

HP-6. DMG 12.00. If used by Übel,has a 40% of missing if the opponent didn't use an Attack card before this move is used. If the attack misses, ATK+3.00, SPD+3.00.

Cleave

Dismantle

Übel

HP-8. DMG 16.00. If used by Übel, has a 60% of missing if the opponent didn't use an Attack card before this move is used. If the attack misses, ATK+4.00, SPD+4.00.

Dismantle

Malevolent Shrine

Übel

HP-11. DMG 22.00. If used by Übel, has a 80% of missing if the opponent didn't use an Attack card before this move is used. If the attack misses, ATK+5.00, SPD+5.00.

Malevolent Shrine

Rushdown

Übel

Increases SPD by 10.00 for 4 turns. Attacks will not miss during this period. At the end of every turn, HP-2.

Rushdown

Defend

Übel
Priority +2

Priority+2. Increases TrueDEF by 20.00 until the end of the turn.

Defend

Slow Down

Übel

SPD-10 and DEF+5.00 for 2 turns. Heal 10.00HP, then 5.00 HP at the end of each turn. Attacks will not hit while this effect is active.

Slow Down

Sorganeil

Übel

Priority-2. Will fail if the opponent's SPD is higher than your SPD by 35 or more. Set opponent's SPD to 1. Clear opponent's timed effects. Opponent can only wait next turn. Attacks will hit with 100% certainty.

Sorganeil

Empathy

Übel

Will fail if used before turn 5. Use the opponent's signature move at this card's empower level -2.

Empathy

Zoltraak

Fern

HP-4. DMG 7.00. Gain 1 Barrage count.

Zoltraak

Barrage

Fern

HP-4. DMG 5.00 with 25% Pierce. Gain 1 Barrage count. At the end of each turn, -1 Barrage count, HP-4, deal 5.00 DMG with 25% Pierce, until Barrage count reaches 0.

Barrage

Concentrated Zoltraak Snipe

Fern

HP-12. Deal 6.00 + 2.00 DMG x Barrage count, with 50% Pierce. Reset Barrage count to 0.

Concentrated Zoltraak Snipe

Disapproving Pout

Fern

HP+3.00. Opp's ATK-undefined.

Disapproving Pout

Common Defensive Magic

Fern
Priority +2

Priority+2. Increases TrueDEF by 20.00 until the end of the turn. Reduce 1 Barrage count.

Common Defensive Magic

Spell to Create Mana Butterflies

Fern

Heal 6.00 HP. At the next 4 turn ends, heal 2.00 and gain 0.5 Barrage count.

Spell to Create Mana Butterflies

Telekinesis

Edel

Your opponent redraws 2 cards. DMG 14.00.

Telekinesis

One Step Ahead

Edel
Priority +3

Priority+3. TrueDEF+20.00 for 1 turn. If this card is played the same turn your opponent plays a defensive card, their SPD-2.00, they redraw 1 card, and attack with DMG 10.00 ignoring all defense.

One Step Ahead

Mental Fog

Edel

Eye Contact next turn. Opponent's SPD-2.00 and they redraw a card. Their highest empowered card they draw will cost 7.00 additional HP for the next 5 turns.

Mental Fog

Clear Mind

Edel

Heal 10.00 HP. SPD+2.00. Eye Contact next turn. Both players redraw their hand.

Clear Mind

Hypnosis: *Sleep*

Edel

Eye Contact next 2 turns. Add Sleepy to your opponent's deck, they redraw a card.

Hypnosis: *Sleep*

Hypnosis: *Mesmerize*

Edel

Eye Contact next 2 turns. Add Mesmerize to your opponent's deck, they redraw a card.

Hypnosis: *Mesmerize*

Hypnosis: *Weaken*

Edel

Eye Contact next 2 turns. Reduce opponent's ATK, DEF, SPD by 2.00. Add Weakened at this empower to your opponent's deck.

Hypnosis: *Weaken*

*Kneel!*

Edel

DMG 10.00 + 3.00 per each card you've forced your opponent to discard this match. Ignores defense. At the end of the turn, if your opponent has forcibly discarded over 10 cards, and have Sleepy, Mesmerized and Weakened in their deck, they lose.

*Kneel!*

Tactical Retreat

Wirbel

TrueDEF+10.00 for 2 turns. Using an attack aside from "Ehre: Hailstorm - Doragate" will cost an additional 10HP while the effect is active, and will end the effect.

Tactical Retreat

Emergency Defensive Barrier

Wirbel
Priority +2

Increases TrueDEF by 20.00 until the end of the turn.

Emergency Defensive Barrier

Scharf: Barrier of Steel Petals - Jubelade

Wirbel
Priority +2

Increases DEF by 4.00 for 3 turns.

Scharf: Barrier of Steel Petals - Jubelade

Captain's Order

Wirbel

If the Opp's DEF > your ATK, ATK+3.00, DEF+1.00, SPD+2.00. Else, DMG 10.00.

Captain's Order

Spear Rush

Wirbel

SPD+2.00. DMG 3.00 x 3. Pierces 15% of DEF.

Spear Rush

Ehre: Bulletstorm - Doragate

Wirbel

DMG 1.00. At the end of the next 2 turns, DMG 1.00. Pierces 30% of DEF.

Ehre: Bulletstorm - Doragate

Perfect Sorganeil

Wirbel

DMG 1.00. Will fail if the opponent's SPD is higher than your SPD by 50 or more. Set opponent's SPD to 1. Clear opponent's timed effects. Opponent can only perform Default actions next turn.

Perfect Sorganeil

Concentrated Zoltraak Bolt

Wirbel

DMG 18.00.

Concentrated Zoltraak Bolt

Incantation: Experimental Notes

Flamme

Heal 5.00 HP. Gain 3 Sigils. If you have less than 2 Flamme's Note cards in your hand, discard a random card, add 1 Flamme's Note from the active or discard pile to your hand.

Incantation: Experimental Notes

Incantation: Field of Flowers

Flamme

Heal 5.00 HP. At the next 3 turns' ends, heal 3.00 HP. Gain 1 Sigil at the end of every turn.

Incantation: Field of Flowers

Incantation: Seduction Technique

Flamme

Heal 3.00 HP. Opp's ATK-2.00. Opp's SPD-1.00. Gain 2 Sigils.

Incantation: Seduction Technique

Millenium Barrier

Flamme

DEF+5.00 and SPD+5.00. If Theory of Irreversibilty is active, all opponent's stat increases are set to 0. At the end of every turn, HP-3, -1 Sigil. This effect lasts until the number of Sigil you have is <= 0.

Millenium Barrier

Thousand Year Sanctuary

Flamme

Opp's ATK-5.00 and SPD-5.00. If Theory of Balance is active, the turn count stops increasing. At the end of every turn, HP-2, -1 Sigil. This effect lasts until the number of Sigil you have is <= 0.

Thousand Year Sanctuary

Tree of Life

Flamme

Heal 10.00 HP. Roll an additional dice during card activation phase. If Theory of Prescience is active, this roll of dice will always be 5. At the end of every turn, HP-1, -1 Sigil. This effect lasts until the number of Sigil you have is <= 0.

Tree of Life

Flamme's Note

Flamme

HP+8.00. Discard a random card. If there is no Theory card in your deck, draw 1 card. Otherwise, add a random Theory card to your hand, and if Theory of Souls is not active, -1 Sigil.

Flamme's Note

Primitive Defensive Technique

Flamme
Priority +2

TrueDEF+20.00 for 1 turn. -1 Sigil. If "Pinnacle of Humanity's Magic" is in your hand, discard it, then draw 1 card.

Primitive Defensive Technique

Theory of Irreversibility

Flamme

All stat changes for both players are halved. Remove this card from the deck once it is used.

Theory of Irreversibility

Theory of Balance

Flamme

The Empower level for all card is now equal to the Turn Count. Remove this card from the deck once it is used.

Theory of Balance

Theory of Prescience

Flamme

The roll of the first 4 dices for both players for which cards are active for any given turn will always be 0, 1, 2, 3. Remove this card from the deck once it is used.

Theory of Prescience

Theory of Soul

Flamme

Both players swap their own active and discard piles. Remove this card from the deck once it is used.

Theory of Soul

Pinnacle of Humanity's Magic

Flamme

ATK+100.00 DEF+100.00 SPD+100.00. Deal 100.00 DMG.

Pinnacle of Humanity's Magic