Card Library
Browse, search, and filter through every card in the Frieren TCG.
Filter & Search Cards
Discard
Discards all of your current active cards. Draw the same number of cards you discarded. Empower all cards in your hand afterwards.

Wait
Heals 10 HP.

Forfeit
Forfeits the game.

Jab
HP-1. DEF+1.00. ATK+1.00. SPD+1.00. Deal 2.00 DMG.

Hook
HP-1. SPD+2.00. ATK+1.00. Deal 2.00 DMG.

Uppercut
HP-2. ATK+2.00. SPD+1.00. Deal 3.00 DMG.

Bare-handed Block
Priority+2. DEF+2.00. TrueDEF+8.00 until the end of the turn.

Tornado Winds: Waldgose
HP-7. DMG 6.00. At the next 5 turn ends, deal 1.00 DMG. Treat this card as "Jab" if the user's HP is <= 0.

Hellfire: Daosdorg
HP-9. DMG 12.00. Afterwards, all your attacks receive 20% Pierce for the duration of any currently active Waldgose. Treat this card as "Hook" if the user's HP is <= 0.

Lights of Judgement: Catastravia
HP-15. DMG 9.00. At the end of the next 2 turns, deal DMG 3.00x2 and DMG 3.00x3 respectively. Treat this card as "Uppercut" if the user's HP is <= 0.

Elementary Defensive Magic
Priority+2. Increases TrueDEF by 20.00 until the end of the turn. Treat this card as "Bare-handed Block" if the user's HP is <= 0.

Concentrated Offensive Magic: Zoltraak
HP-8. DMG 14.00.

This Is No Place To Give Up
Heal 7.00HP. Heal an additional 7.00HP and gain 1 Preserverance stack if HP <= 0.

Offensive Magic Analysis: Zoltraak
HP-4. DMG 8.00. 1 Analysis stacks will be gained after attack.

Destructive Lightning: Judradjim
HP-7. DMG 12.00.

Hellfire Summoning: Vollzanbel
HP-10. DMG 17.00

Barrier Magic Analysis
ATK+2.00. SPD+1.00. Opponent's DEF-1.00

Demon Magic Analysis
ATK+2.00. SPD+2.00. DEF+1.00.

Ordinary Defensive Magic
Priority+2. Increases TrueDEF by 20.00 until the end of the turn.

Spell to make a Field of Flowers
Heal 5.00 HP. At the next 3 turn ends, heal 3.00.

"The Height of Magic"
When used with HP <= 25, Priority+1. Strike for DMG 20.00. Afterward, decreases DEF and SPD by 20, and set HP to 1. Treat this card as "Spell to make a Field of Flowers+2" when used with HP > 25.

Frieren! Now!
DMG 10.00

Frieren! Strike Their Weakpoints!
Frieren attacks for 7.00 DMG. At next turn's end, Frieren attacks for an additional 7.00 DMG.

Frieren! Back Me Up!
Frieren attacks for 4.00 DMG. For the next 4 turn ends, Frieren attacks for an additional 4.00 DMG.

Eisen! The Enemy's Open!
Eisen winds up. DEF+2.00 for 2 turns. At next turn's end, deal 10.00 DMG.

Eisen! Cover My Back!
Eisen provides cover. DEF+3.00 for 3 turns. Once per turn, when an opponent attacks, counter for 5.00 DMG.

Eisen! Hold The Line!
Eisen holds the line. DEF+4.00 for 4 turns.

Heiter! Emergency!
Heiter heals the party for 5.00HP. At next turn's end, heal an additional 5.00 HP.

Heiter! Don't give them an opening!
Heiter casts Three Spears of the Goddess! At next 3 turn's end, deal 6.00 DMG.

I trust you, Heiter.
Heiter supports the party. ATK+4.00, SPD+4.00 for 4 turns.

Quick Block
Priority+2. Increases TrueDEF by 20.00 until the end of the turn.

Rally
HP+2.00. ATK+1.00. DEF+1.00. SPD+1.00. An additional HP+1.00, ATK+0.50, DEF+0.50, SPD+0.50 per ally active, or per active Timed Effect if not used by Himmel.

Extreme Speed
Priority+1. HP-8. DMG 12.00

A Real Hero's Swing
HP-12. DMG 18.00

Staff Strike
HP-5. SPD+3.00. Afterwards, DMG 7.00+SPD/8 with SPDDiff% Pierce (max: 100%).

Staff Bash
HP-5. SPD+2.00. Afterwards, DMG 8.00+SPD/6 with (SPDDiff / 2)% Pierce (max: 50%).

Whip
HP-5. SPD+2.00. Afterwards, DMG 9.00+SPD/5.

Hide
SPD+2.00. Heal 7.00 HP.

Supersonic Strike
HP-5. DMG 10.00+SPD/4.

Quick Dodge
Priority+2. SPD+5.00. Increases SPD by an additional 35.00 until the end of the turn.

Parry
Priority+2. Increases TrueDEF by 20.00 until the end of the turn.

Jilwer
Increases SPD by 50.00 for 2 turns. At the end of every turn, HP-10.

Imitate
Use the card the opponent used last turn at this card's empower level -2.

Adapt
SPD+2.00. If HP > 50, ATK+2.00, DEF+2.00. If HP <= 50, heal 10.00 HP.

Mana Detection
SPD+2.00. If Opp's DEF >= Opp's ATK, ATK+2.00, DEF+1.00. Otherwise, ATK+1.00, DEF+2.00. Reveal the opponent's highest empowered card.

Erfassen: Axe
HP-4. DMG 12.00

Erfassen: Javelin
HP-3. DMG 5.00. Deal 5.00 at the end of next turn.

Erfassen: Sword
HP-2. DMG 8.00

Erfassen: Knife
HP-1. DMG 2.00. At the end of the next 2 turns, deal 2.00.

Trust in Your Ally: Frieren's Zoltraak
HP-6. DMG 5.00 + HP/9

Trust in Your Ally: Stark's Lightning Strike
HP-10. DMG 10.00+HP/8.

Trust in Your Ally: Fern's Barrage
HP-8. DMG 3.00+HP/10 DMG. Next turn, deal 3.00+HP/10 DMG at turn end.

Mug of Beer
HP+7.00. ATK+2.00. DEF-2 and SPD-2 for 3 turns.

Smoke Break
HP-5. ATK+3.00. DEF+2.00. SPD+2.00.

Awakening
ATK+2.00. DEF+1.00. SPD+2.00.

Poison Cure
HP+10.00.

Brace Yourself
Priority+2. Increases TrueDEF by 20.00 until the end of the turn.

Three Spears of the Goddess
HP-10. At the next 3 turn ends, deal 5.00+HP/11 DMG.

Hair Whip
HP-4. DEF+3.00. Afterwards, DMG 7.00+DEF/4.

Sharpen
HP-3. DEF+1.00. ATK+2.00. SPD+2.00

Mana Concealment
ATK+1.00. DEF+2.00. SPD+2.00. Next turn, receive Priority+1 and additional 50% Pierce on attacks.

Pierce
HP-7. DEF+1.00. Afterwards, DMG 10.00 + (DEF/4). Pierces through 1/4 of the opponent's defense.

Hair Barrier
Priority+2. Increases TrueDEF by 20.00 until the end of the turn.

Tea Time
Heal 7.00. Gain 1 Tea Time snack.

Tea Party
Heal 10.00. Gain 2 Tea Time snacks.

Piercing Drill
HP-12. DMG 14.00 + DEF/3. Pierces through 1/3 of the opponent's defense.

Living Grimoire: Offense Chapter. 3rd Class Magic Section.
Use a random common offensive magic.

Living Grimoire: Offense Chapter. 1st Class Magic Section.
Use a random rare offensive magic.

Living Grimoire: Offense Chapter. Great Mage's Magic Section.
Use a random unusual offensive magic.

Living Grimoire: Utility Chapter. Tactics Section.
Use a random stats adjusting utility magic.

Living Grimoire: Utility Chapter. Recovery Section.
Use a random HP recovery utility magic.

Mock
HP+3.00. SPD+2.00. Opponent's DEF-1.00.

Basic Defensive Magic
Priority+2. Increases TrueDEF by 20.00 until the end of the turn.

Unbreakable Barrier
HP-5. HP-2 at the end of the next 5 turns. ATK+5.00, DEF+5.00 and Opponent's SPD-5.00 for 5 turns.

Ancient Barrier Magic
HP-10. HP-2 at the end of the next 5 turns. ATK+7.00, Opponent's DEF-7.00 and Opponent's SPD -7.00 for 5 turns.

Axe Swipe
HP-5. DMG 9.00. Uses 0 Resolve.

Offensive Stance
ATK+2.00. DEF-2 for 2 turns. SPD+2.00. Gain 1 <Resolve>.

Defensive Stance
DEF+2.00. ATK-2 for 2 turns. SPD+2.00. Gain 1 <Resolve>.

Jumbo Berry Special Break
SPD-2 for 2 turns. DEF+2.00 for 2 turns. Heal 10.00 HP. Gain 1 <Resolve> at the end of next turn.

Block
Priority+2. Increases TrueDEF by 20.00 until the end of the turn.

Concentration
Increases SPD by 3.00. Gain 2 <Resolve>.

Orden's Slash Technique
HP-8. DMG 14.00. Uses 1 Resolve.

Fear Brought Me This Far
Increases ATK and DEF by 3.00. Gain 2 <Resolve>.

Eisen's Axe Cleave
HP-11. DMG 19.00. Uses up 2 Resolve stack.

Last Stand
Priority+1. DEF-5 for 2 turns. This character's HP cannot drop below 1 for 2 turns. At the end of next turn, HP-20, use 2 Resolves, strike for DMG 25.00. This attack cannot be interrupted.

Peck
SPD-2. Discard a random card in hand and draw 1 card. DMG 5.00.

Iron Feather
SPD-3. DEF+1.00. DMG 3.00.

Roost
SPD-5 for 3 turns. DEF-3 for 2 turns. Heal 5.00HP.

Deflect
Priority+2. Increases TrueDEF by 20.00 until the end of the turn.

Fly Away
Priority+2. SPD + 25.00 until the end of the turn.

Geisel
SPD-20. Lands on a tree and asks its fellow Geisel for help! Geisel (ATK: 15) will show up to attack for 15.00DMG for 2 turns.

Shallow Slash
HP-4. DMG 8.00. If used by Übel, has a 20% of missing if the opponent didn't use an Attack card before this move is used. If the attack misses, ATK+2.00, SPD+2.00.

Cleave
HP-6. DMG 12.00. If used by Übel,has a 40% of missing if the opponent didn't use an Attack card before this move is used. If the attack misses, ATK+3.00, SPD+3.00.

Dismantle
HP-8. DMG 16.00. If used by Übel, has a 60% of missing if the opponent didn't use an Attack card before this move is used. If the attack misses, ATK+4.00, SPD+4.00.

Malevolent Shrine
HP-11. DMG 22.00. If used by Übel, has a 80% of missing if the opponent didn't use an Attack card before this move is used. If the attack misses, ATK+5.00, SPD+5.00.

Rushdown
Increases SPD by 10.00 for 4 turns. Attacks will not miss during this period. At the end of every turn, HP-2.

Defend
Priority+2. Increases TrueDEF by 20.00 until the end of the turn.

Slow Down
SPD-10 and DEF+5.00 for 2 turns. Heal 10.00HP, then 5.00 HP at the end of each turn. Attacks will not hit while this effect is active.

Sorganeil
Priority-2. Will fail if the opponent's SPD is higher than your SPD by 35 or more. Set opponent's SPD to 1. Clear opponent's timed effects. Opponent can only use default actions next turn. Attacks will hit with 100% certainty.

Empathy
Will fail if used before turn 5. Use the opponent's signature move at this card's empower level -2.

Zoltraak
HP-4. DMG 7.00. Gain 1 Barrage count.

Barrage
HP-4. DMG 5.00 with 25% Pierce. Gain 1 Barrage count. At the end of each turn, -1 Barrage count, HP-4, deal 5.00 DMG with 25% Pierce, until Barrage count reaches 0.

Concentrated Zoltraak Snipe
HP-8. Deal 7.00 + 3.00 DMG x Barrage count, with 50% Pierce. Reset Barrage count to 0.

Disapproving Pout
HP+3.00. ATK+1.00. Opp's ATK-2.00.

Common Defensive Magic
Priority+2. Increases TrueDEF by 20.00 until the end of the turn.

Spell to Create Mana Butterflies
Heal 6.00 HP. At the next 4 turn ends, heal 2.00 and gain 0.5 Barrage count.

Telekinesis
HP-5. Your opponent redraws 3 cards. DMG 14.00.

One Step Ahead
Priority+3. TrueDEF+20.00 for 1 turn. If this card is played the same turn your opponent plays a defensive card, their SPD-2.00, they redraw 2 cards. Attack with DMG 10.00, ignoring defense.

Mental Fog
HP-5. Eye Contact+1. Opponent's SPD-2.00. Their highest empowered playable card costs an additional 5.00 HP for the next 5 turns, and if it's not a status card and is not played, the opponent redraws 1 card.

Clear Mind
Eye Contact+1. Heal 10.00 + Forced Discard x 2 HP. SPD+2.00.

Hypnosis: *Sleep*
Eye Contact+2. Your opponent discards two cards, draws Sleepy and one other card.

Hypnosis: *Mesmerize*
Eye Contact+2. Your opponent discards two cards, draws Mesmerized and one other card.

Hypnosis: *Weaken*
Eye Contact+2. Your opponent discards two cards, draws Weakened at this empower and one other card.

*Kneel!*
HP-10. DMG 10.00 + Forced Discards x 2. Ignores defense. At the end of the turn, if your opponent has forcibly discarded over 15 cards, and have Sleepy, Mesmerized and Weakened in their deck, they lose.

Tactical Retreat
TrueDEF+10.00 for 2 turns. Using an attack aside from "Ehre: Hailstorm - Doragate" will cost an additional 10HP while the effect is active, and will end the effect.

Emergency Defensive Barrier
Priority+2. Increases TrueDEF by 20.00 until the end of the turn.

Scharf: Barrier of Steel Petals - Jubelade
Increases TrueDEF by 4.00 for 3 turns.

Captain's Order
HP-4. If the Opp's DEF > your ATK, ATK+3.00, DEF+1.00, SPD+2.00. Else, DMG 10.00.

Spear Rush
HP-7. SPD+2.00. DMG 3.00 x 3. Pierces 15% of DEF.

Ehre: Bulletstorm - Doragate
DMG 1.00. At the end of the next 2 turns, DMG 1.00. Pierces 30% of DEF.

Perfect Sorganeil
Priority-1. DMG 1.00. Will fail if the opponent's SPD is higher than your SPD by 50 or more. Set opponent's SPD to 1. Clear opponent's timed effects. Opponent can only perform Default actions next turn.

Concentrated Zoltraak Bolt
HP-10. DMG 16.00.

Foundation of Humanity's Magic
This card's effect changes based on how many Theory cards you have played.

Incantation: Field of Flowers
Heal 5.00 HP. At the next 3 turns' ends, heal 3.00 HP.

Millenium Barrier
HP-15. DEF+5.00 and SPD+5.00 for 5 turns. If Theory of Irreversibilty is active, all opponent's stat increases are set to 0. While active, heal 3.00HP at each turn's end.

Thousand Year Sanctuary
HP-15. Opp's ATK-5.00 and SPD-5.00. If Theory of Balance is active, the turn count stops increasing. While active, heal 3.00HP at each turn's end.

Tree of Life
Heal 10.00 HP. For the next 7 turns, roll an additional dice during card activation phase. If Theory of Prescience is active, this roll of dice will always be 5.

Flamme's Note
HP+6.00. Heal an additional 4.00HP if Theory of Soul is active. Discard a random card. If there is no Theory card in your deck, draw 1 card. Otherwise, add a random Theory card to your hand.

Primitive Defensive Technique
Priority+2. TrueDEF+20.00 for 1 turn.

Theory of Irreversibility
All ATK/DEF/SPD changes for both players are halved. Remove this card from the deck once it is used.

Theory of Balance
The Empower level for all card is now equal to the Turn Count. Remove this card from the deck once it is used.

Theory of Prescience
The roll of the first 4 dices for both players for which cards are active for any given turn will always be 0, 1, 2, 3. Remove this card from the deck once it is used.

Theory of Soul
Both players swap their own active and discard piles. Remove this card from the deck once it is used.

Scatter Shot
HP-6. 4.00 DMG. Deal DMG 4.00 x2 at the end of next turn

Delayed Shot
HP-8. 6.00 DMG. Deal DMG 6.00 x2 at the end of 2 turns from now.

Piercing Shot
HP-10. DMG 9.00. If this character did not use an attacking move last turn, deal an additional 5.00 DMG with 50% pierce.

Polymath
ATK+1.00, DEF+1.00, SPD+1.00. Redraw your hand and roll 1 extra die next turn.

Reverse Polarity
Priority+2. TrueDEF+20.00 for 1 turn. If the opponent attacks this turn, at this turn's end, attack with base DMG equal to the move's DMG.

Restraint Magic
Priority+1. Set your DEF to 1 until this turn's end. Opp's ATK-4.00, DEF-4.00, SPD-4.00 for the next 4 turns.

Hypnotic Compulsion
Opponent's ATK-2.00. Your opponent can only use the move they used last turn in the next turn at Priority-2.

Goddess' Healing Magic
Heal 10.00 HP. Heal an additional 5.00 HP and gain 3.00 DEF if the opponent's next move isn't an attack. Will overwrite the effect of Spot Weakness.

Spot Weakness
SPD+2.00 ATK+2.00. ATK+3.00 if the opponent's next move is an attack. Will overwrite the effect of Goddess' Healing Magic.
