Flamme
Hero

Flamme

The Enigmatic Founder

100

hp

12

atk

12

def

12

spd

Description

Flamme manipulates magical theories and sigils, disrupting opponents while building towards a hidden, powerful pinnacle.

Founder of Humanity's Magic

The Foundation of Humanity's Magic gets more developed for each Theory card you play.
After playing 4 Theory cards, add 1 "Pinnacle of Humanity's Magic" to your Discard pile.

*Pinnacle of Humanity's Magic*: Priority+100. ATK+**100** DEF+**100** SPD+**100**. Deal **100** DMG.

All-Knowing

This character can see past the opponent's Mana Suppression.

Related Characters

Flamme's Deck

Total Cards: 20
Unique Cards: 11
Foundation of Humanity's Magic
×6

Foundation of Humanity's Magic

This card's effect changes based on how many Theory cards you have played.

Incantation: Field of Flowers
×2

Incantation: Field of Flowers

Heal 5.00 HP. At the next 3 turns' ends, heal 3.00 HP.

Millenium Barrier
×1

Millenium Barrier

HP-15. DEF+5.00 and SPD+5.00 for 5 turns. If Theory of Irreversibilty is active, all opponent's stat increases are set to 0. While active, heal 3.00HP at each turn's end.

15 HP
Thousand Year Sanctuary
×1

Thousand Year Sanctuary

HP-15. Opp's ATK-5.00 and SPD-5.00. If Theory of Balance is active, the turn count stops increasing. While active, heal 3.00HP at each turn's end.

15 HP
Tree of Life
×1

Tree of Life

Heal 10.00 HP. For the next 7 turns, roll an additional dice during card activation phase. If Theory of Prescience is active, this roll of dice will always be 5.

Flamme's Note
×3

Flamme's Note

HP+6.00. Heal an additional 4.00HP if Theory of Soul is active. Discard a random card. If there is no Theory card in your deck, draw 1 card. Otherwise, add a random Theory card to your hand.

Primitive Defensive Technique
×2

Primitive Defensive Technique

Priority+2. TrueDEF+20.00 for 1 turn.

Priority +2
Theory of Irreversibility
×1

Theory of Irreversibility

All ATK/DEF/SPD changes for both players are halved. Remove this card from the deck once it is used.

Theory of Balance
×1

Theory of Balance

The Empower level for all card is now equal to the Turn Count. Remove this card from the deck once it is used.

Theory of Prescience
×1

Theory of Prescience

The roll of the first 4 dices for both players for which cards are active for any given turn will always be 0, 1, 2, 3. Remove this card from the deck once it is used.

Theory of Soul
×1

Theory of Soul

Both players swap their own active and discard piles. Remove this card from the deck once it is used.