Flamme
Hero

Flamme

The Enigmatic Founder

100
Health
12
Attack
12
Defense
12
Speed

Description

Flamme manipulates magical theories and sigils, disrupting opponents while building towards a hidden, powerful pinnacle.

Founder of Humanity's Magic

After playing 4 Theory cards, add 1 "Pinnacle of Humanity's Magic" to your Discard pile.
Pinnacle of Humanity's Magic: ATK+100 DEF+100 SPD+100. Deal 100 DMG.

Deceitful

This character's stat is always displayed as 10/1/1/1. This character can also see past the opponent's Mana Suppression.

Related Characters

Flamme's Deck

Total Cards: 21
Unique Cards: 13
Incantation: Experimental Notes
×3

Incantation: Experimental Notes

Heal 5.00 HP. Gain 3 Sigils. If you have less than 2 Flamme's Note cards in your hand, discard a random card, add 1 Flamme's Note from the active or discard pile to your hand.

Incantation: Field of Flowers
×2

Incantation: Field of Flowers

Heal 5.00 HP. At the next 3 turns' ends, heal 3.00 HP. Gain 1 Sigil at the end of every turn.

Incantation: Seduction Technique
×2

Incantation: Seduction Technique

Heal 3.00 HP. Opp's ATK-2.00. Opp's SPD-1.00. Gain 2 Sigils.

Millenium Barrier
×1

Millenium Barrier

DEF+5.00 and SPD+5.00. If Theory of Irreversibilty is active, all opponent's stat increases are set to 0. At the end of every turn, HP-3, -1 Sigil. This effect lasts until the number of Sigil you have is <= 0.

Thousand Year Sanctuary
×2

Thousand Year Sanctuary

Opp's ATK-5.00 and SPD-5.00. If Theory of Balance is active, the turn count stops increasing. At the end of every turn, HP-2, -1 Sigil. This effect lasts until the number of Sigil you have is <= 0.

Tree of Life
×2

Tree of Life

Heal 10.00 HP. Roll an additional dice during card activation phase. If Theory of Prescience is active, this roll of dice will always be 5. At the end of every turn, HP-1, -1 Sigil. This effect lasts until the number of Sigil you have is <= 0.

Flamme's Note
×2

Flamme's Note

HP+8.00. Discard a random card. If there is no Theory card in your deck, draw 1 card. Otherwise, add a random Theory card to your hand, and if Theory of Souls is not active, -1 Sigil.

Primitive Defensive Technique
×2

Primitive Defensive Technique

TrueDEF+20.00 for 1 turn. -1 Sigil. If "Pinnacle of Humanity's Magic" is in your hand, discard it, then draw 1 card.

Theory of Irreversibility
×1

Theory of Irreversibility

All stat changes for both players are halved. Remove this card from the deck once it is used.

Theory of Balance
×1

Theory of Balance

The Empower level for all card is now equal to the Turn Count. Remove this card from the deck once it is used.

Theory of Prescience
×1

Theory of Prescience

The roll of the first 4 dices for both players for which cards are active for any given turn will always be 0, 1, 2, 3. Remove this card from the deck once it is used.

Theory of Soul
×1

Theory of Soul

Both players swap their own active and discard piles. Remove this card from the deck once it is used.

Pinnacle of Humanity's Magic
×1

Pinnacle of Humanity's Magic

ATK+100.00 DEF+100.00 SPD+100.00. Deal 100.00 DMG.