
Aura
The Demon of the Guillotine
60
hp
10
atk
10
def
10
spd
Description
A frail commander who commands a relentless undead army, using her soldiers as both a shield to absorb damage and a sword to automatically assault her foe.
Until the End of Time
Aura starts with 15 Army Strength and 2 Shieldbearers platoons.
At the end of every turn, Aura loses soldiers by the order she summoned them until #Soldier x 5 ≤ Army Strength (min: 0).
Related Characters
Aura's Deck

Rusted Blades
HP-5. ATK+4.00. Army Strength+10. Summon 2 Swordsmen platoons.

Weathered Shields
HP-5. DEF+4.00. Army Strength+10. Summon 2 Shieldbearers platoons.

Broken Arrows
HP-5. SPD+4.00. Army Strength+10. Summon 2 Archers platoons.

Fallen Empire
HP-10. ATK+2.00 DEF+2.00 SPD+2.00. Army Strength+15. Summons 1 Swordsmen, 1 Shieldbearer and 1 Archer platoon.

Retreat
Priority+2. Until the end of the turn, halve ATK. All damage taken that turn will be taken by the Army instead. This move fails if you have no army.

Rot
For the next 3 turns, ATK+2.00 and SPD+2.00. Each hit by Swordsmen and Archers platoons deal an additional 1.00 flat damage. At each turn end, HP-3.

Immortal Wall
For the next 3 turns, DEF+3.00. Once per turn, if hit, counter attack for 4.00 + 1.00x #Shieldbearers. At each turn end, HP-3.

Guillotine
HP-8. Army Strength -20. DMG 14.00 + 2.00x #Swordsmen. Remove all Swordsmen afterwards.

Stolen Valor
Army Strength -20. Heal 10.00HP + 2.00x #Shieldsbearer. Remove all Shieldsbearer afterwards.

Heartpiercer
HP-8. Army Strength -20. DMG 7.00 + 2.00x #Archers with 50% Pierce. Remove all Archers afterwards.

Scales of Obedience - Auserlese
Priority+13. HP-15. Roll a D100. If the result of the roll > Opp's HP - Your HP, use your opponent's move as if it's your own. At this turn's end, if Your HP - Opp's HP >= 50, you win, and if Opp's HP - Your HP >= 50, you lose.